fionnuisce: (could my tears carve a path)
Lord El-Melloi II [AU] ([personal profile] fionnuisce) wrote2022-10-09 07:14 pm

★ // infopost;

Information
name Waver Velvet title Lord El-Melloi II known as 'Professor'
canon Fate/ (AU) age 28 alignment Chaotic Good
command seals here affinity Earth specialty Alchemy
About/AU outline
⚔ Waver Velvet is a third-generation mage with little talent, but the first of his family to take magecraft and its practice seriously. His Magic Crest is inherited from his mother Sylvia, who in turn inherited it from her mother Eva. His grandmother was only taught a handful of things by a man she was seeing at the time, and Sylvia herself only took up the craft briefly. Both of his parents dying when Waver was around 15, he sold off most of his possessions to study at the Clock Tower and aim to become a proper mage in defiance of his lack of bloodline. Humiliated at age 19 by his status-quo defying theories, he stole a catalyst intended for his teacher and entered the Holy Grail War out of spite and seeking recognition.

⚔ The stolen relic was tied not to Iskandar, but Lancer-class Diarmuid ua Duibhne. (Waver would later learn his teacher had meant to summon a Saber, but Waver himself either lacked the magical aptitude or was beaten to the class' role being filled by Arturia Pendragon.) Settling into Fuyuki and taking up residence in an abandoned Japanese-style estate--canonically, the future Emiya home--he confessed to Lancer that he'd stolen the relic to summon him and wasn't even sure of the heroic spirit's name. Assured this wouldn't be a problem and in fact proved strategically wise since Waver couldn't be forced to give information he didn't know, the two entered into the war in a brief encounter with Kayneth's Berserker, interrupted by Archer and his apparent Master, Irisviel. Escaping from that largely unscathed, the team laid low for a short while as Waver accidentally located Caster's underground lair in a cursory test of the local river water searching for magical energy.

⚔ Discovering Caster's workshop, they found slain victims and a half-dead Master (Kariya Matou) vivisected for Caster to utilize and mutate his insect-based magecraft. Lancer delivers a mercy kill to Kariya and the pair set the workshop aflame. Waver making a kneejerk horrified objection to the former, Lancer clearly outlined a simple concept to him: that in doing what was 'right', often someone else would be hurt, and that no matter what action needed to be taken in the name of doing the right thing, it needed to be done with conviction and without regret.

⚔ Caster still summoned a monster on the Mion River, with its demonspawn being an amalgam of aquatic and insectoid parts. The multi-formed Assassin and their rogue Master (Ryuunosuke Uryuu) being responsible for a streak of serial murders across Fuyuki also appeared with the unseen Master commanding his Servant to provide backup to the river monster. (Some things simply never change.)

⚔ Waver and Lancer split up, with the former looking for a weak point or position from which Lancer could attack the creature safely while the latter was ordered to kill Assassin's Master and cut off the problem at its head. Instead, Waver ran into Irisviel von Einzbern when she saved him from Caster's monstrous familiars, and Tokiomi Tohsaka who cast fire magic to immolate the rogue Servants before their Master was killed.

⚔ At the same time, Lancer was beaten to the punch of killing Ryuunosuke by a distant figure on the river (Kiritsugu Emiya) with a sniper rifle, then immediately caught up in a fight against Berserker once more. The latter was distracted by the presence of Saber, driven into a frenzy and taking control of Archer's golden airship to crash it into both Saber and the monster. This resulted in little more than a very angry Archer, Waver calling Lancer back to his side moments before Gilgamesh unleashed Enuma Elish on the monster as well as a good chunk of the river, destroying both.

⚔ Extremely disheartened by how demonstrably out of his league he was, Waver went into town the next day to restock and collect himself--only to meet Irisviel and Gilgamesh at a cafe in the shopping district. Neither willing to start a battle in broad daylight so soon after the Mion River calamity, the four exchanged civil words on the Masters' side and slightly more cutting remarks between the two Servants. As it was, they parted without much understanding of each other; Irisviel unable to discern so much as Waver's name, and Waver still shaken after what he perceived as a tactical exchange between Masters.

⚔ That evening, he and Lancer held a long discussion over what this war really was; Waver expressing guilt that his incompetence was holding Lancer back from winning the Grail, and Lancer soundly reassuring him that the knight's wish was already fulfilled. Waver began to understand they had both desired the same thing: recognition. Waver sought to be noticed and praised for his talents, and Lancer wished to prove his loyalty in fighting for a Master worth following. They exchanged words on what it meant for one to be afraid and continue onward regardless; that putting one's life on the line for a cause they believed in and still failing did not make their death a meaningless thing. Deciding that he wanted to understand such a perspective, Waver resolved to continue the war to whatever ending and finally pieced together the true name of his Servant in the process. Carrying onward from there, the two planned to finish the war however they were capable, even knowing it was more than likely a losing battle.

⚔ Their next conflict was with the mad knight Berserker and his Master, Waver's hated teacher Kayneth. Separated during the conflict, Waver was left to contend with his fellow Master while Lancer fought against Berserker. Despite his best attempts Waver was wildly outclassed and suffered a broken leg while trying to stall to give Lancer time to win. Threatened with death unless he forced his Servant's suicide, Waver made the choice to presumably give up his own life for a victory instead: ordering Lancer to defeat Berserker with a Command Seal and letting Kayneth have the opportunity to kill him. Empowered by both the seal and his understanding of his Master's trust in him, Lancer quickly defeated Lancelot with his Noble Phantasm and cut down Kayneth before the latter could follow through on his threats.

⚔ Awakening a few days later and trying to recover from a broken leg with what little healing magic he knew, Waver encouraged his worried and self-blaming Servant by admitting Lancer had done everything exactly according to Waver's expectations; he thanked his Servant for doing the impossible, confessing that he knew Lancer's true name and that Diarmuid ua Duibhne being killed by a second lord was so unthinkable that Waver would have risked and sacrificed his own life to avoid it.

⚔ Despite Waver's injury and lack of ability to truly heal it, they continued onward as they'd promised and lived to the last night of the war; confronted by Saber who had been compelled by Command Seals to kill all enemy Servants and become a murderous puppet as a result. After being narrowly saved by Gilgamesh provoking Saber, Waver used his last Command Seal--telling Diarmuid to do what he thought was right while also swearing to become someone worth following if he survived the war. Diarmuid's own decision was to assure Waver that he exemplified the code of the Fianna, the two went as far as the war's last battle, being caught in range of a fight between Kiritsugu Emiya and Kirei Kotomine; the Masters of Archer and Saber respectively. Ultimately the two commanded their Servants to unleash their Noble Phantasms--Enuma Elish to destroy the Grail, and Excalibur to destroy Archer. Caught in the crossfire, Lancer was severely wounded protecting Waver and withdrawing from the ensuing cataclysmic damage; despite Waver's attempts at healing magic, he wished his Master well and vanished.

⚔ The Greater Holy Grail manifested only briefly, in an incomplete form that burned and ravaged a chunk of the Fuyuki residential district centralized on the Tohsaka estate. Having been knocked out by the initial explosion of the cataclysm, Waver awoke to a fiery hellscape and a panicked woman hurriedly healing the burns and wounds he'd sustained--Irisviel, having emerged from the Lesser Grail due to a combination of Archer shattering it and her own desire to exist. Unable to locate Kiritsugu or any living person other than Waver, the two escaped the Fuyuki disaster as the apparent only survivors of the war. Irisviel briefly returning to the Einzbern compound with Maiya only to steal retrieve Ilyasviel, the three lived in the castle in Fuyuki for a time; after struggling to improve his healing magecraft and learning basic combat magic from Irisviel, Waver returned to the Clock Tower two years later. Before he did, he promised the fugitive homunculus one thing: the disaster of the Fourth War would never be repeated, even if he had to stop the ritual with his own two hands.

⚔ Upon going back to the Clock Tower at twenty-one, he approached the Archibald family and their young heir (Reines El-Melloi Archisorte) negotiating a deal with her. He would take Kayneth's place and save the family from their debts as well as the war of succession they were going through, as well as act as Reines' tutor and all else she required. In exchange, she would allow him to compete in the Fifth Holy Grail War if one took place in his lifetime.

⚔ Assuming a teaching position and the title of Lord El-Melloi II, this was the first of many such connections Waver sought to make. He became known as a brilliant and well-liked teacher over the next handful of years, many of his students misfits like Flat Escardos or less powerful heirs of powerful families like Caules Forvedge. On the darker side of things, he keeps a few other contacts handy--most notably, befriending a necromancer named Kairi Shishigou in the hopes of learning more about curses and whatever the terrible substance was he'd witnessed in the Greater Grail. In secrecy, he keeps in close contact with Irisviel, Maiya, and Ilya; both out of genuine care and also to keep ahead of when the next Holy Grail War might risk beginning to unfold.
Appearance
height 6'1" | 186cm
build Thin
hair Black
eyes Muted green
first impressions Tall and thin, Waver initially looks harsh and cold; he has a critical case of resting bitchface and tries to default to a professional demeanor. Standing and carrying himself as straight as he possibly can, he'll often gesture with his right hand when speaking or adjust his sunglasses as a nervous habit. While he has a short temper he makes an effort to keep in check, Waver is also a compassionate individual that makes an effort to approach others in need of help. Though easily flustered, he speaks clearly and makes an effort to be sure his meaning is plainly understood--veering off into harsh and sarcastic irreverence in his less professional moments.

features Rarely wearing anything in tones other than black and dark green, more often than not his sense of style is 'straining the limits of business casual'; collared shirt, suit jacket, that kind of thing. However, he constantly wears a pair of dark sunglasses, perched on his head if not on his face. His hair is well cared for and always tied back in a ponytail reaching about halfway down his back, waist-length when left undone. On his left side Waver carries a cane to support a weaker right leg; black with a silver handle engraved with a stylized rose. The back of his right hand has faint scars in a peculiar shape, resembling a long-healed burn.
Powers
alchemy
As a first line of defense, Waver often makes sure he's prepared ahead of time; as an alchemist he can create myriad effects contained in glass vials, made with ordinary reagents and a given amount of magical energy for augmentation. Among these are bursts of instant fire, flashes of blinding light, capsules made to generate small light sources, and even corrosive acid for the most dire of circumstances. He relies mostly on the first two options in combat, preferring to distract and escape if a fight isn't itself completely necessary.
thaumaturgy
Having learned from Irisviel for nearly two years, Waver learned how to augment wire with magical energy and manipulate the metal to move and take shape. However, since his Magic Circuits are so few in number and his reserves of magical energy low as a result, the most intricate shape he can actually form is a rudimentary sparrow. His control itself is nowhere remotely in the expertly accurate realm of Irisviel's or Ilyasviel's, and he generally only uses it in tandem with his own alchemical concoctions to disorient and restrain an opponent.
volumen hydrargyrum
Inheriting the Mystic Code of Kayneth Archibald, Waver has the ability to support a mercury familiar over short periods of time. Trimmau is capable of functioning as an autonomous assistant as well as transforming her hands into hammers in order to fight.

While it is possible for Waver to utilize Volumen Hydrargyrum in its shapeless attack/defense mode, his less compatible elemental affinity combined with a low magical aptitude make it a struggle to control. Its function is therefore erratic, attacks often veering wildly off course and shields proving much less reliable. For this reason along with several others, he only turns to it as a life-and-death last resort.
basic magecraft
Gandr - A low-level curse manifesting as concussive magical energy fired from one's fingertips. While it can be a powerful force in the right hands, Waver's has roughly the force of a mundane barehanded punch.

Healing - A simple fundamental skill, refined by learning from Irisviel. While incapable of fully restoring an injury, he has the ability to heal most external nonlethal wounds to a point that first aid can resolve the rest.

Mental Manipulation - Low-level hypnotism, capable of slightly altering someone's memory to make them think a specific event played out differently or be compelled to follow simple suggestions (ex. 'you didn't see anyone use magic, it was a trick of the light' or 'get out of my way' respectively). If used by Waver specifically, both options are easy to break out of or have wear off after a matter of hours.

Reinforcement - Magecraft that strengthens objects or parts of one's own body to temporarily increase durability.
charisma is not a dump stat
While all his magecraft ability is weighed down by Waver's limited strength as a mage, his greatest asset is his intellect and personality. In the Clock Tower, he goes out of his way to make connections that prove mutually beneficial; his few friends are the kind of people that mage aristocracy wouldn't look at twice despite their potential, and the same can be said for all of his students past and present. Forged in the fire of a world reliant on backstabbing politics, he knows having the right connections at the right time is worth everything and is more than willing to make any number of deals and negotiations to achieve the desired results.

A terrible liar but a decent hand at bluffing, he can often make quick decisions and maneuver his way out of trouble. If a fight can be compared to a board game, he's the sort of person to switch pieces around when no one's looking. He would sooner talk his way out of conflict than have to fight, and on rare occasions he can even manage to turn such situations in his own favor. Much like his former Servant, he'll readily outmaneuver an enemy long before resorting to direct violence.
Inventory
Arrived With
  • Pendant (shard of ivory)
  • Cane with hidden blade
  • Small coil of wire
  • Vial of mercury
  • Power Regains
  • Gandr + healing
  • Thaumaturgy + alchemy
  • V.H. + reinforcement
  • Command Seals