Lord El-Melloi II [AU] (
fionnuisce) wrote2020-08-22 01:45 pm
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Player Information
Name: Nao
Age: 30
Contact details:
Other characters: n/a
Character Information
Name: Lord El-Melloi II
Canon: Fate/
Canon Point: 2003; nine years after the Fourth HGW
OU/AU/CRAU/OC: AU
Age: 28
World Information: Fate/Zero on the T-M wiki. While this Waver is an AU, the world at large is the same; an ordinary world circa the early 00's, but with the existence of magic and mages operating in a long and established secret society based primarily in England.
Personal History: Waver's history is essentially the same up until the beginning of the Fourth Holy Grail War; a third-generation mage with little talent, but the first of his family to take magecraft and its practice seriously. Humiliated by his status-quo defying theories, he stole a catalyst intended for his teacher and entered the Holy Grail War out of spite and seeking recognition.
Which is where things divert; the stolen relic was tied not to Iskandar, but Lancer-class Diarmuid ua Duibhne. (Waver would later learn his teacher had meant to summon a Saber, but Waver himself either lacked the magical aptitude or was beaten to the class' role being filled by Arturia Pendragon.) Settling into Fuyuki and taking up residence in an abandoned Japanese-style estate--canonically, the future Emiya home--he confessed to Lancer that he'd stolen the relic to summon him and wasn't even sure of the heroic spirit's name. Assured this wouldn't be a problem and in fact proved strategically wise since Waver couldn't be forced to give information he didn't know, the two entered into the war in a brief encounter with Kayneth's Berserker, interrupted by Archer and his apparent Master, Irisviel. Escaping from that largely unscathed, the team laid low for a short while as Waver accidentally located Caster's underground lair in a cursory test of the local river water searching for magical energy.
...He swiftly wished that he hadn't once they discovered it, alongside Gilles de Rais' handiwork and vivisected half-dead Master (Kariya Matou). In his shock and his Servant's disgust, they set the workshop aflame and Lancer delivered a mercy kill to Kariya rather than allow him to continue suffering. Though Waver offered a horrified kneejerk rejection of the latter, Lancer clearly outlined a simple concept to him: that in doing what was 'right', often someone else would be hurt, and that no matter what action needed to be taken in the name of doing the right thing, it needed to be done with conviction and without regret.
Shortly following that, Caster himself made an appearance in the form of a terrible summoned monster on the Mion River, and with it came the multi-formed Assassin and their rogue master (Ryuunosuke Uryuu) bent on keeping the unknown terror in the river from being stopped. Waver and Lancer split up, with the former looking for a weak point or position from which Lancer could attack the creature safely while the latter was ordered to kill Assassin's Master and cut off the problem at its head. Instead, Waver ran into Irisviel von Einzbern when she saved him from smaller familiars split off from Caster's monster, and Tokiomi Tohsaka who cast fire magic to immolate the rogue Servants before their Master was killed. At the same time, Lancer was beaten to the punch of killing Ryuunosuke by a distant figure on the river (Kiritsugu Emiya) with a sniper rifle, then immediately caught up in a fight against Berserker once more. The latter was distracted by the presence of Saber, driven into a frenzy and taking control of Archer's golden airship to crash it into both Saber and the monster. This resulted in little more than a very angry Archer, Waver calling Lancer back to his side moments before Gilgamesh unleashed Enuma Elish on the monster as well as a good chunk of the river, destroying both.
Extremely disheartened by how demonstrably out of his league he was, Waver went into town the next day to restock and collect himself--only to meet Irisviel and Gilgamesh at a cafe in the shopping district. Neither willing to start a battle in broad daylight so soon after the Mion River calamity, the four exchanged civil words on the Masters' side and slightly more cutting remarks between the two Servants. As it was, they parted without much understanding of each other; Irisviel unable to discern so much as Waver's name, and Waver still shaken after what he perceived as a tactical exchange between Masters.
That evening, he and Lancer held a long discussion over what this war really was; Waver expressing guilt that his incompetence was holding Lancer back from winning the Grail, and Lancer soundly reassuring him that the knight's wish was already fulfilled. Waver began to understand they had both desired the same thing: recognition. Waver sought to be noticed and praised for his talents, and Lancer wished to prove his loyalty in fighting for a Master worth following. They exchanged words on what it meant for one to be afraid and continue onward regardless; that putting one's life on the line for a cause they believed in and still failing did not make their death a meaningless thing.
Deciding that he wanted to understand such a perspective, Waver resolved to continue the war to whatever ending and finally pieced together the true name of his Servant in the process. Carrying onward from there, the two planned to finish the war however they were capable, even knowing it was more than likely a losing battle.
Their next conflict was with the mad knight Berserker and his Master, Waver's hated teacher Kayneth. Separated during the conflict, Waver was left to contend with his fellow Master while Lancer fought against Berserker. Despite his best attempts Waver was wildly outclassed and suffered a broken leg while trying to stall to give Lancer time to win. Threatened with death unless he forced his Servant's suicide, Waver made the choice to presumably give up his own life for a victory instead: ordering Lancer to defeat Berserker with a Command Seal and letting Kayneth have the opportunity to kill him. Empowered by both the seal and his understanding of his Master's trust in him, Lancer quickly defeated Lancelot with his Noble Phantasm and cut down Kayneth before the latter could follow through on his threats.
Awakening a few days later and trying to recover from a broken leg with what little healing magic he knew, Waver encouraged his worried and self-blaming Servant by admitting Lancer had done everything exactly according to Waver's expectations; he thanked his Servant for doing the impossible, confessing that he knew Lancer's true name and that Diarmuid ua Duibhne being killed by a second lord was so unthinkable that Waver would have risked and sacrificed his own life to avoid it.
Despite Waver's injury and lack of ability to truly heal it, they continued onward as they'd promised and lived to the last night of the war; confronted by Saber who had been compelled by Command Seals to kill all enemy Servants and become a murderous puppet as a result. After being narrowly saved by Gilgamesh provoking Saber, Waver used his last Command Seal--telling Diarmuid to do what he thought was right while also swearing to become someone worth following if he survived the war. Diarmuid's own decision was to assure Waver that he exemplified the code of the Fianna, the two went as far as the war's last battle, being caught in range of a fight between Kiritsugu Emiya and Kirei Kotomine; the Masters of Archer and Saber respectively. Ultimately the two commanded their Servants to unleash their Noble Phantasms--Enuma Elish to destroy the Grail, and Excalibur to destroy Archer. Caught in the crossfire, Lancer was severely wounded protecting Waver and withdrawing from the ensuing cataclysmic damage; despite Waver's attempts at healing magic, he bid his Master farewell and vanished.
The Greater Holy Grail manifested only briefly, in an incomplete form that burned and ravaged a chunk of the Fuyuki residential district centralized on the Tohsaka estate. Having been knocked out by the initial explosion of the cataclysm, Waver awoke to a fiery hellscape and a panicked woman hurriedly healing the burns and wounds he'd sustained--Irisviel, having emerged from the Lesser Grail due to a combination of Archer shattering it and her own desire to exist. Unable to locate Kiritsugu or any living person other than Waver, the two escaped the Fuyuki disaster as the apparent only survivors of the war. Returning to the Einzbern compound with Maiya only to
Upon going back to the Clock Tower and gaining a teaching position at twenty-one, he approached the Archibald family and their young heir, Reines El-Melloi Archisorte, negotiating a deal with her. He would take Kayneth's place and save the family from their debts as well as the war of succession they were going through, as well as act as Reines' tutor and all else she required. In exchange, she would allow him to compete in the Fifth Holy Grail War if one took place in his lifetime.
Becoming Lord El-Melloi II, this was the first of many such connections Waver sought to make. He became known as a brilliant and well-liked teacher over the next handful of years, many of his students misfits like Flat Escardos or less powerful heirs of powerful families like Caules Forvedge. On the darker side of things, he keeps a few other contacts handy--most notably, befriending a necromancer named Kairi Shishigou in the hopes of learning more about curses and whatever the terrible substance was he'd witnessed in the Greater Grail. In secrecy, he keeps in close contact with Irisviel, Maiya, and Ilya; as friends, family, and to keep ahead of when the next Holy Grail War might happen unexpectedly.
When that day comes, his most important connection will be the final one to end the wars for good, thanks to a small catalyst worn around his neck for the past nine years.
Personality: While having grown considerably from the brash and temperamental child he once was, Waver does tend to have a short fuse he tries to keep under control. He's a very easy person to provoke, but usually manages to calm down before doing anything stupid. When it comes to matters of teaching, he's patient but incredibly strict; Waver has a sharp eye for a student's capabilities, and doesn't accept anything less than their hardest work and best efforts. While he can be harsh, he'll never push someone past their limits--his goal is to get his students to surpass all expectations themselves.
Though he can appear and act overly serious at times, outside of a professional capacity he's often laid back and prone to accepting difficult situations while looking for a way to turn them around; in the Fuyuki fire nine years ago, he set aside his own panic in favor of helping Irisviel, and in more recent years deals with the occasional assassination attempt as what he calls a 'mild occupational hazard'. While he's capable of panicking should a situation be dire enough, more often than not he compartmentalizes those feelings and replaces them by reminding himself of what kind of person he needs to be: a knight worth following. His determination is second to none, as no matter how difficult a task or battle might appear, he'll see it done or at least survived through with minimal problems. Giving up on even the impossible is an unthinkable concept to him.
Even with a short temper and serious demeanor, Waver is an incredibly compassionate person; he regards both Einzberns as well as Maiya to be like family to him, and the dismantling of the Grail is a task undertaken as much for them as it is for anything else. If his students were ever to be in danger they couldn't resolve on their own, he would tear apart heaven and earth to protect them--even if he's more than a little prickly towards one or two. As for Reines, while his deal with her was a selfish one by his own admission, he did genuinely want to help--having been directly responsible for Kayneth's death, the family's struggles were his own mistake to rectify. Though their relationship is a complex one, he does care for and regard her as a sister of sorts as well.
Above all else, love and loyalty are the most vital things to him: to live caring about others, to never go back on his word, and to live and die for a worthwhile cause.
Key themes: Leadership, ambition, reconstruction.
Main Motivation: To destroy the Greater Grail even if it kills him. If it doesn't, then his secondary goal is to continue working to overhaul the aristocracy of mage society. In a more general sense, his overall aim as a person is to be someone others can look to as a leader.
Skills:
As a mage--even one of limited capacity--Waver has a few basic skills. He's capable of a weak Gandr, a concussive blast on par with a barehanded strike. His reinforcement magic is also subpar, only able to make objects (usually, his own leg) more durable for a brief time. His healing powers are also substandard, but having learned from Irisviel he has enough skill to stop bleeding and partially repair broken bones, or otherwise give the injured a little more time to seek better medical help.
The bulk of his magic lies in alchemy, the more rudimentary aspect being the simple combining of chemicals and imbuing the resulting mixture with his own magical energy. As his favored combat method, he tends to utilize such alchemical mixtures in vials as magical flash grenades, bursts of fire, or similar such things. If the requisite supplies aren't available, he falls back on two things in a fight: first, the transmutation of thin metal wires to form them into controllable shapes suitable for combat. As Waver's magical capacity and alchemical skill is nowhere near Irisviel's, his own control of this style is limited to simple forms instead of her ornate ones.
But when all else fails and the alternative is certain death, his absolute last resort is Volumen Hydragyrum, mercury controlled by magecraft to form a powerful offense or defense. (Or, occasionally, a maid.) While it's usually kept with Reines, Waver takes it with him if he expects to run into serious trouble; he detests using it both because of the association with Kayneth and because it has glaring weaknesses. As offense it relies on open space and centrifugal force, and as defense it can be broken through with enough power.
He does possess a very basic knowledge of hand to hand combat, and the walking stick he uses has a small concealed blade on the end that makes it a very thin rudimentary lance. However, he's not physically powerful--while quick on his feet, the broken leg sustained in the fourth war never healed correctly and that combined with old burn scars from the Fuyuki disaster do prove a difficulty if he's forced into a physical fight.
His best skills are in strategy more than combat; he looks at a given situation from as many sides as possible and tries to find the clearest way through as the sort of person who would either talk his way out of a fight or outsmart his opponents without throwing a strike. When that's impossible, he takes to analyzing his enemy's abilities and movements to find a weakness--though he's halfway powerful as a mage, his real strength is his intellect and ability to lead those much stronger than himself to victory while supporting them from the back lines.
Item: A piece of broken ivory on a chain around his neck. Additionally, as discussed on the FAQ he'll have his cane with him for ease of movement.
Sample: here
Notes: nnnothing i can think of
